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Electronic Arts gives Coding Quest students a chance to learn from the pros

Through a new collaboration between The Learning Partnership and Electronic Arts, students in British Columbia will have an opportunity to further their coding abilities while they learn to problem-solve, apply critical thinking and collaborate to build video games in their classrooms.
The exciting partnership with Electronic Arts supports TLP’s Coding Quest, Canada’s largest classroom-based coding program. Thousands of students in Grades 4 to 6 across British Columbia will benefit from the experiential learning program that aligns with school curriculum and aids teachers in the development of core student competencies that prepare them for life and work. Coding Quest focuses on Science, Technology, Engineering and Math (STEM) education and incorporates computational thinking, language arts, visual arts and social studies. Through this engagement with Electronic Arts participating students will also gain invaluable exposure and access to mentorship from industry professionals.
The Learning Partnership is able to deliver this high value program at no cost to students through the generous support of partners like Electronic Arts. Last year, Coding Quest reached more than 10,000 students in 180 schools across British Columbia.
Students show off their game at the 2018 Coding Quest Arcade
“Canada’s entertainment software industry continues to be one of the fastest growing sectors of our economy, and it provides so many rich opportunities for young people to participate in world-leading technologies and creativity,” says Matt Bilbey, Executive Vice President of Strategic Growth. “We must continue growing the number of young Canadians equipped with STEM skills by introducing them early to stimulating learning initiatives such as the program offered by The Learning Partnership. EA’s commitment is to inspire students to pursue careers in STEM, so we’re proud of this new partnership that is training the next generation of talent for technology and creative industries.”
 “The Learning Partnership is excited to be working with Electronic Arts, to give students a unique opportunity to elevate their learning from game making professionals,” says James Politeski, Interim President & CEO of The Learning Partnership. “With their funding support we are able to offer our high-impact Coding Quest program to more schools in British Columbia, introducing coding concepts to students while developing their entrepreneurial and innovative global competencies. These fundamentals lay the groundwork that will help prepare our students to thrive in our diverse and changing world, and we are extremely grateful to Electronic Arts for their support of our vital mission.”
About The Learning Partnership
The Learning Partnership, a Canadian charity that prepares students to thrive in a diverse, connected and changing world. We leverage the best thinking from educators, business, and government to deliver experiential programs for students that cultivate entrepreneurial thinking and innovation and support social emotional learning. Since 1993, we have been helping build the foundations for students to solve tomorrow’s challenges.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.
In fiscal year 2018, EA posted GAAP net revenue of $5.15 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
Maxis, EA SPORTS, Battlefield, The Sims, Need for Speed, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL and FIFA are the property of their respective owners and used with permission.