September 06, 2019
The Learning Partnership is proud to receive renewed funding through the Government of Canada’s CanCode
program, to deliver digital skill development to students and teachers in classrooms across the country.
With the goal of making Canada a leading innovation economy, the CanCode program aims to support students to learn digital skills and allows Canadian teachers to incorporate new digital skills and technologies into their classroom. Through this support for The Learning Partnership’s (TLP) Coding Quest and Coding Trek programs, students have the opportunity to learn cultivate important skills they will need to thrive in a rapidly changing future.
In addition to technical coding skills, The Learning Partnership programs strengthen students’ computational thinking skills and global competencies, including critical thinking, creative problem-solving, collaboration and science, technology, engineering, arts and math (STEAM) skills.
The Government of Canada’s support for Coding Quest and Coding Trek helps The Learning Partnership ensure that creativity and opportunity are possible for every student in Canada.
“Young Canadians are the leaders of tomorrow and will drive our economic success for years to come,” says The Honourable Navdeep Bains, Minister of Innovation, Science and Economic Development. “By investing in resources that teach them digital skills and making higher education more affordable, our government is helping them transition successfully from classrooms to research labs, shop floors or boardrooms.”
During the previous two years of CanCode funding, more than 100,000 Canadian students in benefited from the generous support of this important federal government initiative.
“We are honoured to be a funding recipient of the CanCode program and we celebrate the Government of Canada’s continuation of its commitment to support developing the digital skills of all Canadian youth.” says Debra D. Kerby, President & CEO of The Learning Partnership. “It has never been more important to provide our students with the tools they need to compete and succeed in an increasingly global workforce.”
Coding Quest empowers students in Grades 4 to 6 to build their own educational computer game in the classroom following a simplified engineering design process using block-based coding. The program culminates in a Coding Quest Arcade, where students showcase their games and deliver their elevator pitch.
Coding Trek is an interactive, technology-driven program in which teachers engage students in Grades 1 to 3 on a journey with coding concepts, numeracy, language, social studies and science. Students work through a series of challenges using the ScratchJr program, gathering clues to complete a final maker breakout challenge.
The Learning Partnership designs and delivers invention education through Canadian public schools from Kindergarten to Grade 12, aligned with provincial curricula and the global competencies.