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Frequently Asked Questions

Investigate! Invent! Innovate!, or I3,  is a free experiential learning program developed by The Learning Partnership for Grades 7 & 8,  It was which was launched in 1996 to cultivate science, technology, engineering and math (STEM) skills and core global competencies such as critical thinking, creativity, collaboration and communication. These skills help students develop the abilities needed to succeed in a globally competitive workplace. In the I3 program, students identify a problem in their daily lives and then invent a product or processes to solve the problems, based on concepts they learn in class. The I3 program culminates with annual Invention Conventions across Canada. Since 1996 more than 100,000 students have participated in I3 – Investigate! Invent! Innovate!  A new teacher resource guide was developed in 2016 to reflect changing curriculum and technology.

Experiential learning enables students to put theory into practice within real world contexts, helping them to ‘learn by doing’ within a structured, supportive and inclusive environment. Through experiential learning opportunities, learning is accelerated, engagement is enhanced, students gain deeper understanding of subject matter and students develop and apply critical thinking skills. Experiential learning is personal and creates an opportunity to make lessons accessible to everyone.


It was which was launched in 1996 to cultivate science, technology, engineering and math (STEM) skills and 21stCentury global competencies such as critical thinking, creativity, collaboration and communication. The program has been revised over the years to incorporate technological changes as well as educational priorities. The latest revision was completed and launched in 2016.
There is no cost to the program. Investigate! Invent! Innovate! is free for all publicly-funded school students across Canada.
Investigate! Invent! Innovate! is a bilingual program, available in English and French, with teaching resources available in both languages.
Investigate! Invent! Innovate! provides a highly engaging and immersive learning experience. It strengthens 21st Century global skills, including project management, creative problem solving, critical thinking, and collaboration. It develops creative and entrepreneurial thinking. It provides an opportunity for students to showcase their learning and their inventions at a local Invention Convention showcase celebration.
Investigate! Invent! Innovate! provides professional development and enhances teacher capacity through its available educational resources, eLearning site, discussion forum, teacher training workshops, and the support of a local program manager
Investigate! Invent! Innovate! aligns with provincial curriculum; engages students through technology; provides opportunity for cross-curricular learning; integrates learning in science, mathematics, technology, language, visual arts and social studies; creates a collaborative learning environment through teamwork and problem solving.
Investigate! Invent! Innovate! is a program for students in grades 7-8.
Teachers are encouraged to register for Investigate! Invent! Innovate! by using the following link: www.thelearningpartnership.ca/programs/investigate!-invent!-innovate!/register
After registering, teacher will receive a welcome email that will contain information and instructions on creating an eLearning account and how to access our on-line resources. Teachers will receive further program information from the local program manager via email.
Teacher training workshops are half day workshops. The Investigate! Invent! Innovate! program is designed to be offered during class time. Length of time will vary from teacher to teacher depending on lesson options and availability and access of technology but roughly it takes 25 hours of class time.
Investigate! Invent! Innovate! provides detailed lesson plans and resources, supports existing curriculum, fulfills Ministry mandates, and supports the development of learning skills. It provides a flexible curriculum framework tailored to teachers’ preferences and levels of expertise.
Investigate! Invent! Innovate! features easily accessible teacher resources, access to an online eLearning site, along with the support of a local Investigate! Invent! Innovate! program manager. The program manager will provide teacher training and follow-up support, and serves as a point of contact and support throughout the learning journey.
  • Teacher Workshop – A local in-service workshop is organized to introduce teachers to coding, inquiry and gamification.  Workshops are approximately 2.5 hours in length providing teachers with plenty of hands-on experience and time to co-plan with colleagues
  • eLearning Moodle & Instructional Videos – Lesson plans, supporting PowerPoints, teacher cheat sheets, and more additional resources for teachers are available
  • The Learning Partnership Program Manager – A local Program Manager is available to facilitate workshops, support teachers, answer any questions and assist them as they implement the program
  • Invention Convention – Regional Invention Conventions are hosted for a select number of students from all participating schools.  Schools are encouraged to host a local Invention Convention for their school community